Résumé

— I do not compete with others, the only competition that challenges me is myself. As a fighter, friend and an employee I am known as contemplative, tortured and driven.

EXPERIENCE

  • 2018

    Amongst many fighters of the past was featured in the movie "Ready Player One". Ryu ready always!

  • 2017

    United with unknown until then to me Power Rangers to defea resurrected M.Bison.Damn good fighters they are, even not knowing karate ways!

  • 2016

    In "Street Fighter V" once and for all erased M.Bison from earth and tamed my inner Evil Ryu. Also spent some time on a side-project, mini-series "Street Fighter: Resurrection".

  • 2014

    Filmed in a martial arts tutorial "Street Fighter: Assassin's Fist", revealing to audience forgotten art of Ansatsuken.

  • 2012

    The gods of intenet concluded me in the animated movie "Wreck-It Ralph", but rewarded me with a good drink for it!

  • 2008

    My evil alter ego sneaked out of control and became a boss in "Street Fighter IV".

  • 2006

    Borrowed my famous ripped gi to Soki in "Onimusha: Dawn of Dreams", gods informed me he needed that for the battle.

  • 1998

    Defeated M. Bison in "Street Fighter Alpha 2", bastard wanted to use my heroic body for his evil intentions, but retreated with shame. Also this year I encountered Marvel universe in "Marvel vs. Capcom: Clash of Super Heroes" fighter,loyal to my employer, Capcom, of course.

  • 1997

    Reunited with Ken, my friend and opponent in "Street Fighter III". Men's friendship works mysteriously. Also helped with Arika project "Street Fighter EX"

  • 1996

    Took care of villainous Akuma in "Street Fighter Alpha 2". As a freelance on "Super Puzzle Fighter II Turbo" tried myself in a new genre, puzzle games. Let the wrath of seven heavens come upon these malicious enigmas, never again!

  • 1995

    Kept fighting in "Street Fighter Alpha: Warriors' Dreams".

  • 1994

    Screened in a movie "Street Fighter", so that the batllesof past would not be forgotten by millenial generation.

  • 1991

    Was promoted to "Street Fighter II". Didn't stay there for long, celebrations and office dwelling is not for me!

  • 1987

    Started working for Capcom project "Street Fighter". My partner was Ken Masters, the boss'name was Sagat.

PUBLICATIONS

  • 2011

    The true and humble story of me under pseudonim Tyler Wilde in an article "The evolution of Ken and Ryu"

  • 2003-2018

    For 15 years I have published comic books with Udon Entertainment depicting my adventures, bitter lessons and great victories.

ACHIEVEMENTS

  • #1 in "Top 25 Street Fighter Characters" by IGN, who also called me "fancy", "icon" and "a testament to the virtue of simplicity" ❤️

  • #2in "Top 20 Street Fighter Characters of All Time" by GameDaily, same council found me worth of #6 place in "Top 25 Capcom Characters of All Time", which I proudly share with my partner Ken I was named "5th Most Powerful Street Fighter Character" by Screen Rant-san

  • #71 in "Top 100 Heroes of All Time" by UGO Networks, also recognized #2 in their list of "Top 50 Street Fighter Characters"

  • In a survey of 4000 online matches for Super Street Fighter IV, I got to be the most popular character, with 16.6% of players choosing my side

LIFE & EDUCATION

  • To live is to fight and to fight is to live. I started learning fighting at my master Gouken's castle, I was beaten at head way too often to remember when exactly.

LANGUAGES

🇺🇸ENGLISH 🇨🇳MANDARIN 🇯🇵JAPANESE

SKILLS

KARATE ENERGY ATTACK SHORYUKEN WALKING BAREFOOT PLAYING VIDEOGAMES DOING BURGERS MASHING POTATOES COPYWRITING ACTING VOICEOVERS

CHARACTER

NOBLE DIRECT BOLD CONFIDENT DARING SCHIZOPHRENIC DRAMATIC PERSUASIVE IMMEDIATE WISE

LIFE LESSON

You must defeat Sheng Long to stand a chance.

Likes😃

GI VEGETABLES BLOOD SMALL MARSHMELLOWS RED COLOR KILLED ENEMY

Dislikes😞

BISONS GHOSTS SMARTPHONES SMELL OF SEAFOOD BARBER SHOPS SLEEVES

Wants🥺

BE FIT WRITE MORE BOOKS FIND A GIRLFRIEND TO GO TO CINEMA WITH KILL ALL OF AKUMA FAMILY

Enemies😡

Abilities

  • A jumping, spinning uppercut, perfect for attacking jumping opponents or as a reversal.
    • I dashe forward with a midsection blow before finishing his foe off with a crushing 2-hit Shoryuken
    • A Dark Hado-enhanced Shoryuken, where I punche the opponent in their gut before connecting with a brutal Shoryuken to their chin
    • Hado Shoryuken
    • Forbidden Shoryuken
  • A jumping kick in which I rotate my legs in a hurricane-like formation
    • An upgraded, stationary Tatsumaki Senpukyaku with an added vacuum effect, allowing me to suck in nearby opponents and hit them multiple times
  • An energy projectile created from my willpower. Those hit by it feel the force of a staggering kick with lingering pain.
    • A Hadoken imbued with the power of fire. Acts as a separate move in SFII and Alpha, and as my EX Hadoken from the III series onward
    • A chargeable, electrified version of the Shinku Hadoken. Those hit with a fully-charged blast are stunned, giving me another opening to attack
    • A powerful, multi-hitting Hadoken which can beat out smaller or weaker projectiles
    • A variant of the Shinku Hadouken done with the Satsui no Hado. I can perform this without transforming, but still retains this as Evil Ryu
    • Ren Hadoken
    • Baku Hadoken
    • Hado no Kamae
    • Hashogeki
  • A slow yet hard-hitting forward-stepping side kick. More powerful versions of this move can send opponents flying off walls
  • My V-Skill, based on the parry mechanic from Street Fighter III and the Hanagashi move given to me in USFIV’s Omega Mode. I enter a stance, during which he can parry an incoming attack
  • My first V-Trigger. All of Ryu’s moves, in particular the Hadoken and Shoryuken, gain electric properties. I can charge up my Hadoken to break through an opponent’s defenses, and my Shinkuu Hadoken is automatically upgraded to the Denjin Hadoken in this state, although performing it ends the V-Trigger
  • My second V-Trigger. He gains access to a counterattack called Isshin, which forces opponents into a crumple state and leaves them open to follow-up attacks
  • An overhead punch primarily meant to break the guard of crouching opponents
  • A crushing blow to the enemy’s midsection

Ryu Hoshi (リュウ Ryū)